By Heike Kubasch
- four significant ground plans
- eight B&W maps
- Cultures, herblore & instructions for operating your personal adventures
- A 16" x 20" full-color double-sided removable mapsheet, facet number 1 of which info the NORTHERN MISTY MOUNTAINS, part #2, maps out the town of CARN DÛM
Trolls, Giants, Dragons, Bears, Wargs, Orcs and naturally THE WITCH KING OF ANGMAR
"It is ever so with the issues that males start: there's a frost in Spring or a blight in summer season, and so they fail in their promise" (LotR III, p.182).
Elendil and his heirs prepared kingdoms after they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and filthy rich kingdoms at first of the 3rd Age. at present the heritage of the 2 kingdoms parted; the megastar of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North nation. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much larger used to be the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the power and tool of the Dunedain of the North.
Arnor had suffered relatively little within the struggle opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even supposing the numbers of the Dunedain were lowered, they have been nonetheless nice. The weather of Arnor was once light and the land was once fertile and freed from enemies. For a couple of hundred years concerns went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy ahead of the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the beaches of Lake Nennuial, and withdrew to the lesser fort urban of Fornost.
The country of Arnor used to be doomed to "a frost in Spring, and a blight in Summer." The heirs of the dominion may not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T.A. 861 the power of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persisted; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males became inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan no less than, the mountains have been far off. None gave their realization to the unpromising valley in a northern fork of the Misty Mountains.
The Witch King arose in Angmar in the course of the realm of Malvegil of Arthedain, it slow among T.A. 1272-1349. males turned conscious of the becoming evil within the mountains, yet Angmar was once nonetheless getting ready its energy. No attacks at the Dunedain got here until eventually Argeleb, the son of Malvegil, assumed the throne.
The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out by way of evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T.A. the Witch King of Angmar published his deadliest attack. Amon Sul used to be raised and burned and the Dunedain have been compelled to escape westward. Cardolan was once laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.
The land of Angmar is likely one of the grimmest areas in all of Middle-earth. it's not black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little job is established upon the barren simple among the fork within the mountains; the border safeguard of guys is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border highway that runs from Carn Dûm to the southern tip of Angmar. The orcs favor the security of the tunnels within the mountains. within the East the Witch King has no border defend; the mountains bar access into Angmar from that course, other than to those that comprehend the orcish tunnels.
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Extra resources for Angmar: Land of the Witch King (MERP ICE #2300)
More often, however, Centimani who will eventually complete their Great Work do so after having left the Flux path for other Refinements. On to Other Roads Although others whisper about the Hundred Handed having been dragged into, seduced by or become addicted to the profane Refinement of Flux, there are as many reasons for a Promethean to become a Centimanus as there are Centimani. Just as many different reasons motivate a Centimanus to leave the Refinement. For those who have engaged in the Refinement as part of their study of human nature, a time may come when they simply feel they have learned all that they can from humanity’s darker side.
This Boon aids not only in defense against supernatural influences such as vampiric Disciplines or magical Arcana but also against mundane efforts, from goading and intimidation to seduction attempts. The Boon only aids against external influence, and thus is no assistance against the effects of Torment. Redeemed Boon: Upon attaining Mortality, the Redeemed character gains the benefits of the Encyclopedic Knowledge Merit. Paths to Deviancy A Promethean’s existence is never an easy one, but even more difficult is the life of a Centimanus.
They let you know you’re on the right path. You ever fall from that path, you ever walk away from it . . well, have you heard of the Centimani? Freaks that don’t undertake the Pilgrimage anymore? Well, they collect packs of the little rotters. Train them like hounds, and those Pandorans don’t try and eat them. No, sir. You see? You stop walking that path, they stop trying to eat you. There but for the Grace of God From a sermon by the Evangelist, an Osiran Don’t you doubt my words in this, friends.
Angmar: Land of the Witch King (MERP ICE #2300) by Heike Kubasch